weatherless...................66.39594% offense.......................38.94566% balance.......................34.53162% sun...........................21.00994% rain..........................20.05066% hyperoffense..................12.01953% multiweather.................. 8.97554% semistall..................... 8.27334% stall......................... 6.22985% rainoffense................... 3.49676% monotype...................... 3.06302% voltturn...................... 2.99035% dragmag....................... 2.02569% rainstall..................... 1.58285% sand.......................... 1.50599% sunoffense.................... 0.45643% monoflying.................... 0.45633% monofire...................... 0.42292% monowater..................... 0.41974% monobug....................... 0.32142% mononormal.................... 0.31626% trickroom..................... 0.26559% monosteel..................... 0.26286% monoghost..................... 0.23637% sunstall...................... 0.21853% monodragon.................... 0.15422% monograss..................... 0.12525% monodark...................... 0.11852% monofairy..................... 0.11340% sandoffense................... 0.06953% choice........................ 0.05438% monoelectric.................. 0.05066% monofighting.................. 0.03953% monorock...................... 0.03637% monoground.................... 0.02486% monopoison.................... 0.02048% hail.......................... 0.01300% monopsychic................... 0.00900% hailoffense................... 0.00025% tailwind...................... 0.00001% trapper....................... 0.00000% monoice....................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.054) | -2.0| |# -1.5|## |###### -1.0|############### |########### -0.5|################### |################### 0.0|############################## |#################### +0.5|######## |########### +1.0|####### |######## +1.5|#### |##### +2.0| |### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.59%