weatherless...................89.72912% balance.......................40.29272% offense.......................30.32304% semistall.....................13.80219% stall......................... 8.20747% hyperoffense.................. 7.37459% voltturn...................... 6.20280% sun........................... 4.40877% rain.......................... 3.32166% batonpass..................... 3.16445% sand.......................... 2.86462% monotype...................... 1.90618% dragmag....................... 1.87825% multiweather.................. 0.89954% sandstall..................... 0.87847% hail.......................... 0.65985% monodragon.................... 0.50216% monoghost..................... 0.46030% monoflying.................... 0.43257% sunstall...................... 0.38813% monobug....................... 0.36891% mononormal.................... 0.29761% sunoffense.................... 0.20611% monopsychic................... 0.20065% rainstall..................... 0.17513% monowater..................... 0.14143% rainoffense................... 0.12451% hailoffense................... 0.09237% monofire...................... 0.09130% monorock...................... 0.08703% choice........................ 0.05618% monosteel..................... 0.05231% monodark...................... 0.04801% trickroom..................... 0.04579% trapper....................... 0.04133% fear.......................... 0.04039% hailstall..................... 0.03397% monograss..................... 0.02706% monoground.................... 0.02417% sandoffense................... 0.01869% trickhail..................... 0.01356% tricksand..................... 0.01287% monofighting.................. 0.01112% tricksun...................... 0.00837% monofairy..................... 0.00362% monoelectric.................. 0.00274% monopoison.................... 0.00243% monoice....................... 0.00211% tailwind...................... 0.00110% trickrain..................... 0.00052% swagplay...................... 0.00011% allweather.................... 0.00000% Stalliness (mean: 0.291) -3.0| | -2.0|# |#### -1.0|############ |##################### 0.0|############################# |############################## +1.0|################### |############### +2.0|##### |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.73%