weatherless...................75.98924% offense.......................58.08148% balance.......................21.17242% hyperoffense..................17.91346% sand..........................14.27985% sun........................... 5.67516% rain.......................... 3.96950% hail.......................... 2.03129% multiweather.................. 1.86563% voltturn...................... 1.78394% semistall..................... 1.75012% monotype...................... 1.67451% sandoffense................... 1.47502% dragmag....................... 1.42905% stall......................... 1.08252% batonpass..................... 0.77285% sunoffense.................... 0.60718% sandstall..................... 0.36819% rainoffense................... 0.34539% trickroom..................... 0.23482% tailwind...................... 0.22912% monoghost..................... 0.15731% monofire...................... 0.15655% mononormal.................... 0.15503% monobug....................... 0.13603% monowater..................... 0.12767% monopoison.................... 0.12539% monodark...................... 0.12007% monofighting.................. 0.11855% monoflying.................... 0.11361% monopsychic................... 0.09575% monosteel..................... 0.07865% monodragon.................... 0.07257% monoelectric.................. 0.06877% gravity....................... 0.05585% hailoffense................... 0.05282% trapper....................... 0.04902% swagplay...................... 0.04484% monograss..................... 0.04484% monoice....................... 0.03230% monofairy..................... 0.02584% monoground.................... 0.02470% tricksand..................... 0.02432% monorock...................... 0.02394% trickrain..................... 0.02090% trickhail..................... 0.01862% allweather.................... 0.00684% sunstall...................... 0.00608% tricksun...................... 0.00304% rainstall..................... 0.00152% Stalliness (mean: -0.398) |#### -1.5|####### |############# -1.0|################### |########################## -0.5|############################## |############################# 0.0|###################### |############### +0.5|######### |##### +1.0|### |# +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.54%