weatherless...................68.46793% offense.......................47.82003% balance.......................39.44916% sun...........................14.84265% sand.......................... 8.37598% rain.......................... 7.62373% hyperoffense.................. 6.97115% trickroom..................... 6.37833% semistall..................... 4.59330% monotype...................... 3.47949% tailwind...................... 2.24612% hail.......................... 2.07319% multiweather.................. 1.28482% stall......................... 1.16637% sunoffense.................... 1.00209% voltturn...................... 0.87098% tricksand..................... 0.78074% trickhail..................... 0.69000% choice........................ 0.62065% monowater..................... 0.56504% monofire...................... 0.38543% monoelectric.................. 0.38469% dragmag....................... 0.33382% sandoffense................... 0.31191% monoice....................... 0.26515% monoflying.................... 0.22865% monoghost..................... 0.22730% monofairy..................... 0.21365% monograss..................... 0.20816% monopoison.................... 0.15740% rainoffense................... 0.14779% mononormal.................... 0.12947% monobug....................... 0.12860% sandstall..................... 0.12297% trapper....................... 0.11645% monoground.................... 0.10505% monosteel..................... 0.10262% batonpass..................... 0.10254% trickrain..................... 0.09939% monofighting.................. 0.09437% monopsychic................... 0.09326% tricksun...................... 0.08483% monodark...................... 0.07548% swagplay...................... 0.07143% rainstall..................... 0.06468% monorock...................... 0.06463% monodragon.................... 0.05303% gravity....................... 0.05042% sunstall...................... 0.04369% hailoffense................... 0.02177% hailstall..................... 0.00754% allweather.................... 0.00446% Stalliness (mean: -0.062) |# -1.5|## |###### -1.0|############# |################# -0.5|########################## |############################## 0.0|############################## |########################### +0.5|#################### |############# +1.0|######## |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%