weatherless...................67.82901% offense.......................45.58333% balance.......................45.29685% hail..........................21.14563% trickroom.....................21.01429% tailwind...................... 9.82174% trickhail..................... 9.24851% sand.......................... 6.15584% hyperoffense.................. 5.07767% semistall..................... 3.08841% sun........................... 2.81812% rain.......................... 2.05442% stall......................... 0.95374% tricksun...................... 0.87639% monotype...................... 0.47544% voltturn...................... 0.43949% hailstall..................... 0.31661% monoice....................... 0.16580% gravity....................... 0.15822% choice........................ 0.11070% sandstall..................... 0.10494% monopoison.................... 0.08744% monopsychic................... 0.08456% tricksand..................... 0.07473% trickrain..................... 0.05909% monoflying.................... 0.05872% mononormal.................... 0.03578% monowater..................... 0.02037% swagplay...................... 0.01972% sunoffense.................... 0.01814% monoelectric.................. 0.01293% monobug....................... 0.00499% rainoffense................... 0.00353% multiweather.................. 0.00303% monofighting.................. 0.00201% monosteel..................... 0.00193% rainstall..................... 0.00145% monograss..................... 0.00047% monoground.................... 0.00021% monodark...................... 0.00016% trapper....................... 0.00015% monoghost..................... 0.00004% batonpass..................... 0.00002% monorock...................... 0.00002% monofire...................... 0.00002% dragmag....................... 0.00000% Stalliness (mean: 0.049) -1.5|# |###### -1.0|### |########## -0.5|################### |############################## 0.0|############## |#################### +0.5|#################### |#################### +1.0|#### |# +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.66%