sand..........................62.70462% balance.......................47.42798% weatherless...................37.18159% offense.......................28.48245% semistall.....................15.51018% stall......................... 5.11084% sandstall..................... 3.99639% hyperoffense.................. 3.46854% sandoffense................... 1.71653% batonpass..................... 1.62540% dragmag....................... 1.40347% choice........................ 0.50204% sun........................... 0.08936% rain.......................... 0.03483% trapper....................... 0.02455% multiweather.................. 0.01040% monotype...................... 0.00094% monowater..................... 0.00071% monofighting.................. 0.00020% monopsychic................... 0.00002% rainoffense................... 0.00000% monoghost..................... 0.00000% voltturn...................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.399) | -1.5|# |#### -1.0|############ |######### -0.5|########################## |################# 0.0|############### |########################### +0.5|###################### |############################## +1.0|########################### |##################### +1.5|############# |# +2.0|########## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%