weatherless...................58.18967% offense.......................44.25556% sand..........................39.81768% hyperoffense..................32.30125% balance.......................12.11822% sandoffense...................11.08107% semistall..................... 6.15238% stall......................... 5.17258% voltturn...................... 4.21405% sandstall..................... 4.01282% dragmag....................... 1.40100% hail.......................... 1.15692% choice........................ 1.07851% rain.......................... 0.99474% rainoffense................... 0.53101% batonpass..................... 0.48132% trickroom..................... 0.47897% multiweather.................. 0.29145% hailstall..................... 0.16305% monotype...................... 0.15061% sun........................... 0.13244% monofighting.................. 0.03300% tricksand..................... 0.03283% monowater..................... 0.02679% monoflying.................... 0.02287% hailoffense................... 0.01964% sunoffense.................... 0.01911% monofire...................... 0.01714% monograss..................... 0.01645% monodark...................... 0.01112% mononormal.................... 0.01064% monosteel..................... 0.01016% monoghost..................... 0.00899% monorock...................... 0.00752% monoelectric.................. 0.00400% monobug....................... 0.00349% sunstall...................... 0.00233% monopoison.................... 0.00233% monopsychic................... 0.00233% trickhail..................... 0.00233% monodragon.................... 0.00000% Stalliness (mean: -0.431) -2.0|## |####### -1.5|############# |########################## -1.0|############################## |########################## -0.5|######################## |####################### 0.0|############ |######## +0.5|####### |#### +1.0|##### |###### +1.5|#### |##### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%