weatherless...................79.24652% balance.......................47.74663% offense.......................42.96444% hail..........................14.39805% sand..........................10.64943% hyperoffense.................. 6.59477% multiweather.................. 5.23775% semistall..................... 2.51250% sandoffense................... 2.11646% choice........................ 1.37765% monotype...................... 1.17288% sun........................... 0.89810% monograss..................... 0.86514% voltturn...................... 0.67764% dragmag....................... 0.46552% hailoffense................... 0.42802% monoice....................... 0.30774% hailstall..................... 0.18166% stall......................... 0.18166% rain.......................... 0.04566% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.021) -2.0| |# -1.5|# |##### -1.0|###### |########### -0.5|######### |########### 0.0|############################## |####################### +0.5|################## |################ +1.0|#### |## +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.73%