weatherless...................74.72737% offense.......................47.72185% balance.......................40.55634% sun...........................16.49630% sand.......................... 7.63507% semistall..................... 5.27130% hyperoffense.................. 4.41834% rain.......................... 3.33963% multiweather.................. 2.30485% stall......................... 2.03216% voltturn...................... 1.96145% monotype...................... 0.99796% trickroom..................... 0.58123% sunoffense.................... 0.55212% sunstall...................... 0.31611% hail.......................... 0.26681% sandstall..................... 0.21945% sandoffense................... 0.21098% monowater..................... 0.11532% mononormal.................... 0.10764% dragmag....................... 0.10660% rainoffense................... 0.10178% monopsychic................... 0.08199% monobug....................... 0.08185% monosteel..................... 0.07815% monoflying.................... 0.07735% monoghost..................... 0.06748% monofighting.................. 0.06245% monofire...................... 0.06221% monodragon.................... 0.05448% monodark...................... 0.05356% tricksand..................... 0.05254% tailwind...................... 0.05060% monograss..................... 0.05058% monoice....................... 0.04682% monorock...................... 0.04595% tricksun...................... 0.04533% monoelectric.................. 0.04353% choice........................ 0.03581% monofairy..................... 0.03450% monoground.................... 0.03411% monopoison.................... 0.02075% rainstall..................... 0.01527% hailoffense................... 0.00597% trapper....................... 0.00052% Stalliness (mean: 0.014) -1.5|# |#### -1.0|############ |#################### -0.5|############################ |############################## 0.0|############################# |############################ +0.5|##################### |############### +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%