weatherless...................61.86780% offense.......................54.09061% balance.......................33.89447% sun...........................15.69209% rain..........................10.44181% sand.......................... 9.03935% hyperoffense.................. 6.93311% trickroom..................... 6.27169% monotype...................... 5.19178% tailwind...................... 4.12590% semistall..................... 4.03291% hail.......................... 3.52170% trickrain..................... 1.37879% tricksand..................... 1.35655% sunoffense.................... 1.34513% monowater..................... 1.06375% stall......................... 1.04891% monoice....................... 0.98156% trickhail..................... 0.81107% monoflying.................... 0.64458% choice........................ 0.56734% multiweather.................. 0.56017% voltturn...................... 0.49476% monofire...................... 0.46831% dragmag....................... 0.33522% monofairy..................... 0.30667% monograss..................... 0.30071% monorock...................... 0.25408% sandoffense................... 0.22426% monopoison.................... 0.20641% monobug....................... 0.19059% monoelectric.................. 0.14667% sandstall..................... 0.14098% monofighting.................. 0.10773% mononormal.................... 0.10154% monoghost..................... 0.08675% monopsychic................... 0.08535% monoground.................... 0.08038% hailstall..................... 0.07356% monodark...................... 0.06920% monosteel..................... 0.06202% tricksun...................... 0.04225% monodragon.................... 0.03547% rainoffense................... 0.03144% batonpass..................... 0.01848% rainstall..................... 0.00915% swagplay...................... 0.00568% hailoffense................... 0.00000% Stalliness (mean: -0.138) |# -1.5|### |#### -1.0|############ |################ -0.5|############################## |######################## 0.0|######################## |################# +0.5|############# |########## +1.0|###### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.60%