weatherless...................95.57804% offense.......................38.41618% balance.......................33.20129% hyperoffense..................15.20190% semistall..................... 7.60782% voltturn...................... 6.25539% stall......................... 5.57281% hail.......................... 3.03208% trickroom..................... 0.76886% rain.......................... 0.67330% choice........................ 0.49861% monotype...................... 0.40513% sand.......................... 0.38022% sun........................... 0.36851% trickhail..................... 0.25979% monowater..................... 0.25586% hailoffense................... 0.20486% rainoffense................... 0.18849% dragmag....................... 0.08664% tailwind...................... 0.08441% monoflying.................... 0.04726% sunoffense.................... 0.03650% multiweather.................. 0.03215% monofighting.................. 0.03081% hailstall..................... 0.02739% monodark...................... 0.01192% monosteel..................... 0.01086% monobug....................... 0.00868% mononormal.................... 0.00830% monoelectric.................. 0.00632% monoground.................... 0.00543% monopoison.................... 0.00523% monodragon.................... 0.00416% rainstall..................... 0.00400% monoice....................... 0.00314% monorock...................... 0.00283% tricksun...................... 0.00181% monopsychic................... 0.00150% monofairy..................... 0.00114% monofire...................... 0.00088% monoghost..................... 0.00081% monograss..................... 0.00037% gravity....................... 0.00016% sandoffense................... 0.00013% trickrain..................... 0.00009% trapper....................... 0.00002% sandstall..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.049) -2.0|########## |### -1.5|####### |########### -1.0|############## |#################### -0.5|#################### |############################## 0.0|############################ |########################## +0.5|##################### |############### +1.0|########## |########### +1.5|### |#### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%