weatherless...................89.32353% balance.......................45.59137% offense.......................38.08615% choice........................20.08949% semistall..................... 8.25712% sand.......................... 5.02888% sun........................... 4.96428% stall......................... 4.84054% hyperoffense.................. 3.22483% rain.......................... 0.56273% sunoffense.................... 0.33315% trickroom..................... 0.27855% hail.......................... 0.27383% dragmag....................... 0.23961% multiweather.................. 0.15209% sandoffense................... 0.06818% voltturn...................... 0.03753% sandstall..................... 0.03744% tricksun...................... 0.03232% monotype...................... 0.02418% mononormal.................... 0.02248% tailwind...................... 0.01645% sunstall...................... 0.00688% monoghost..................... 0.00118% monofighting.................. 0.00035% allweather.................... 0.00020% monoice....................... 0.00011% monodark...................... 0.00006% fear.......................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.186) -1.5|# |### -1.0|######### |############### -0.5|###################### |######################### 0.0|########################### |############################## +0.5|########################### |################## +1.0|############ |######## +1.5|#### |####### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%