weatherless...................93.63218% balance.......................50.52032% offense.......................29.22500% choice........................14.82776% stall.........................12.25304% semistall..................... 6.23589% sun........................... 3.71031% sand.......................... 2.48390% hyperoffense.................. 1.76575% rain.......................... 0.23246% trickroom..................... 0.16357% multiweather.................. 0.14180% dragmag....................... 0.13784% sunoffense.................... 0.11843% hail.......................... 0.08306% sandstall..................... 0.03322% sandoffense................... 0.02579% tricksun...................... 0.01525% monotype...................... 0.01487% mononormal.................... 0.01473% voltturn...................... 0.00321% tailwind...................... 0.00118% sunstall...................... 0.00075% monoghost..................... 0.00012% allweather.................... 0.00002% monofighting.................. 0.00001% monoice....................... 0.00001% monodark...................... 0.00000% fear.......................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.376) -1.5| |# -1.0|##### |####### -0.5|########### |############# 0.0|########### |################ +0.5|############################## |############## +1.0|######## |### +1.5|## |############### +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.72%