weatherless...................88.27077% balance.......................48.42691% offense.......................18.56864% stall.........................15.75933% semistall.....................14.84705% voltturn......................12.87518% sun........................... 7.23981% batonpass..................... 3.44275% sand.......................... 3.11634% hyperoffense.................. 2.39806% rain.......................... 2.22482% sunstall...................... 1.71481% monotype...................... 1.32434% sandstall..................... 1.10804% dragmag....................... 0.93193% multiweather.................. 0.69535% mononormal.................... 0.38438% monowater..................... 0.30891% monodragon.................... 0.29487% monoflying.................... 0.22883% rainoffense................... 0.15300% monopsychic................... 0.13516% sunoffense.................... 0.13410% monoghost..................... 0.13145% hail.......................... 0.10715% monobug....................... 0.09617% allweather.................... 0.08778% monoelectric.................. 0.04970% rainstall..................... 0.03194% monoice....................... 0.02276% monofire...................... 0.02259% monofairy..................... 0.02192% monodark...................... 0.01963% sandoffense................... 0.01650% trickroom..................... 0.00998% choice........................ 0.00904% monorock...................... 0.00738% hailoffense................... 0.00669% monoground.................... 0.00614% trapper....................... 0.00609% fear.......................... 0.00220% monosteel..................... 0.00170% monopoison.................... 0.00147% hailstall..................... 0.00025% monograss..................... 0.00024% tricksun...................... 0.00007% swagplay...................... 0.00005% monofighting.................. 0.00004% sandfear...................... 0.00004% tailwind...................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.671) -3.0| | -2.0| |# -1.0|#### |########## 0.0|################ |############################## +1.0|##################### |############## +2.0|########### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.91%