weatherless...................68.11283% offense.......................47.67564% balance.......................41.72354% sun...........................14.61858% trickroom.....................10.61747% sand.......................... 8.09670% rain.......................... 7.74438% hyperoffense.................. 7.05399% tailwind...................... 5.75772% semistall..................... 3.18668% hail.......................... 2.65524% monotype...................... 2.31032% multiweather.................. 1.18834% sandoffense................... 1.06427% trickhail..................... 0.81390% monofairy..................... 0.71942% sunoffense.................... 0.59545% voltturn...................... 0.58464% tricksand..................... 0.53109% monofire...................... 0.41622% stall......................... 0.36016% choice........................ 0.35078% tricksun...................... 0.31695% dragmag....................... 0.28168% monoice....................... 0.23076% monoflying.................... 0.17822% monowater..................... 0.14764% monoelectric.................. 0.09161% monopoison.................... 0.09130% rainoffense................... 0.08261% monopsychic................... 0.07922% mononormal.................... 0.07426% trapper....................... 0.06557% trickrain..................... 0.06277% monodark...................... 0.06276% monoghost..................... 0.06143% monosteel..................... 0.03976% batonpass..................... 0.03497% sandstall..................... 0.03461% rainstall..................... 0.02988% monorock...................... 0.02860% monobug....................... 0.02801% gravity....................... 0.02309% monodragon.................... 0.02269% monograss..................... 0.01780% hailstall..................... 0.01757% sunstall...................... 0.01422% monofighting.................. 0.01169% monoground.................... 0.00899% hailoffense................... 0.00371% allweather.................... 0.00164% swagplay...................... 0.00060% Stalliness (mean: -0.081) |## -1.5|### |##### -1.0|######### |############# -0.5|######################### |############################ 0.0|############################## |############################ +0.5|################## |############# +1.0|##### |### +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%