weatherless...................77.92792% offense.......................42.89090% balance.......................31.20066% hyperoffense..................14.35028% hail.......................... 9.44719% semistall..................... 9.03841% sand.......................... 7.56923% monotype...................... 6.72119% voltturn...................... 4.25678% sun........................... 4.14573% monoice....................... 2.80982% stall......................... 2.51975% hailoffense................... 1.63919% rain.......................... 1.62324% sandoffense................... 1.59175% mononormal.................... 1.42365% trickroom..................... 0.85628% sunoffense.................... 0.84714% multiweather.................. 0.71331% monobug....................... 0.57148% sandstall..................... 0.54574% monograss..................... 0.48776% hailstall..................... 0.48286% trickhail..................... 0.27019% monowater..................... 0.20582% monoelectric.................. 0.19503% monofire...................... 0.17804% monodragon.................... 0.17237% dragmag....................... 0.17059% monoghost..................... 0.16879% tricksand..................... 0.14678% monorock...................... 0.12397% monofighting.................. 0.12268% monosteel..................... 0.11702% choice........................ 0.11637% monopsychic................... 0.10061% monopoison.................... 0.05800% tailwind...................... 0.05478% monoflying.................... 0.05478% monodark...................... 0.05120% monofairy..................... 0.03321% monoground.................... 0.03222% Stalliness (mean: -0.120) | -2.0| |## -1.5|########### |############ -1.0|######################## |########################## -0.5|################## |############################## 0.0|############ |########################## +0.5|####################### |############# +1.0|##### |########## +1.5|######### |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%