weatherless...................93.25563% offense.......................53.85358% hyperoffense..................26.07070% balance.......................19.06045% voltturn......................17.44673% sand.......................... 2.99842% sun........................... 2.30116% hail.......................... 1.48219% sunoffense.................... 1.00191% semistall..................... 0.95930% trickroom..................... 0.63846% monotype...................... 0.63201% monorock...................... 0.18247% multiweather.................. 0.16456% hailoffense................... 0.13465% rain.......................... 0.12994% batonpass..................... 0.11032% trapper....................... 0.10969% monograss..................... 0.10921% mononormal.................... 0.09888% choice........................ 0.08161% monodark...................... 0.07011% stall......................... 0.05598% sandoffense................... 0.05525% dragmag....................... 0.04616% monopoison.................... 0.03672% rainoffense................... 0.03529% monofighting.................. 0.03484% monowater..................... 0.02264% monoghost..................... 0.01981% sandstall..................... 0.01847% monobug....................... 0.01782% tailwind...................... 0.01310% monosteel..................... 0.01128% monofire...................... 0.00918% monoelectric.................. 0.00917% monoground.................... 0.00344% monopsychic................... 0.00337% monofairy..................... 0.00237% monoice....................... 0.00065% monoflying.................... 0.00009% monodragon.................... 0.00003% trickrain..................... 0.00000% Stalliness (mean: -0.556) -2.5| | -2.0|# |##### -1.5|######### |################# -1.0|########################## |########################## -0.5|############################## |###################### 0.0|###################### |############# +0.5|##### |## +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.55%