weatherless...................90.96074% offense.......................58.43897% hyperoffense..................27.68147% balance.......................12.79777% voltturn...................... 9.19327% sun........................... 4.72318% hail.......................... 1.88738% sand.......................... 1.65972% sunoffense.................... 1.57461% monotype...................... 1.40015% rain.......................... 0.98993% semistall..................... 0.89569% hailoffense................... 0.50861% choice........................ 0.35181% batonpass..................... 0.30727% monowater..................... 0.29064% rainoffense................... 0.28431% trickroom..................... 0.24709% mononormal.................... 0.24313% tailwind...................... 0.22174% multiweather.................. 0.21699% stall......................... 0.18611% monorock...................... 0.16235% sandoffense................... 0.11087% monofire...................... 0.09187% monobug....................... 0.08791% monopoison.................... 0.08474% monograss..................... 0.07919% dragmag....................... 0.06494% monoflying.................... 0.06177% monofighting.................. 0.05860% monodark...................... 0.05781% monosteel..................... 0.05227% monopsychic................... 0.04910% monoghost..................... 0.04752% monoelectric.................. 0.04435% monoground.................... 0.03009% monodragon.................... 0.02534% monofairy..................... 0.02297% monoice....................... 0.02217% sandstall..................... 0.02059% trapper....................... 0.00713% gravity....................... 0.00238% hailstall..................... 0.00238% tricksun...................... 0.00238% allweather.................... 0.00079% trickhail..................... 0.00079% Stalliness (mean: -0.643) -2.0|### |##### -1.5|######### |################ -1.0|##################### |############################## -0.5|##################### |################# 0.0|################# |####### +0.5|#### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.65%