weatherless...................90.98998% offense.......................57.79993% hyperoffense..................26.01165% balance.......................14.93126% voltturn......................11.56671% sun........................... 5.06211% hail.......................... 1.77929% sand.......................... 1.75285% sunoffense.................... 1.60639% semistall..................... 1.03847% monotype...................... 0.90921% rain.......................... 0.66255% hailoffense................... 0.50265% trickroom..................... 0.27757% multiweather.................. 0.24465% choice........................ 0.23706% batonpass..................... 0.22667% stall......................... 0.21869% rainoffense................... 0.19230% monowater..................... 0.18054% monorock...................... 0.17003% mononormal.................... 0.16646% tailwind...................... 0.15216% sandoffense................... 0.09399% monopoison.................... 0.07747% monograss..................... 0.05571% dragmag....................... 0.05247% monofighting.................. 0.03771% monobug....................... 0.03692% monofire...................... 0.03585% monoelectric.................. 0.03372% monoflying.................... 0.03197% sandstall..................... 0.02888% monoghost..................... 0.02818% monosteel..................... 0.02501% monodark...................... 0.01812% monopsychic................... 0.01698% monodragon.................... 0.01416% monoground.................... 0.01382% trapper....................... 0.01088% monofairy..................... 0.00965% monoice....................... 0.00641% gravity....................... 0.00407% tricksun...................... 0.00204% hailstall..................... 0.00147% trickhail..................... 0.00097% allweather.................... 0.00030% Stalliness (mean: -0.606) -2.0|### |#### -1.5|######### |################ -1.0|###################### |############################## -0.5|##################### |################# 0.0|################## |######## +0.5|##### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.64%