weatherless...................92.41708% offense.......................59.57124% hyperoffense..................20.32734% balance.......................18.66980% voltturn......................14.16096% sun........................... 4.59517% sand.......................... 1.57045% hail.......................... 1.34452% semistall..................... 1.21012% sunoffense.................... 1.18099% monotype...................... 0.56245% hailoffense................... 0.37256% trickroom..................... 0.36930% monorock...................... 0.28134% stall......................... 0.22150% rain.......................... 0.20535% tailwind...................... 0.18005% batonpass..................... 0.13589% multiweather.................. 0.13235% choice........................ 0.11534% mononormal.................... 0.07839% monowater..................... 0.05992% sandoffense................... 0.05962% sandstall..................... 0.05164% monograss..................... 0.04309% monopoison.................... 0.04122% rainoffense................... 0.03926% trapper....................... 0.02353% dragmag....................... 0.01577% monoelectric.................. 0.01428% monoghost..................... 0.01051% monoflying.................... 0.00984% monofire...................... 0.00911% gravity....................... 0.00892% monobug....................... 0.00840% monofighting.................. 0.00527% monosteel..................... 0.00297% monodark...................... 0.00167% monopsychic................... 0.00093% monodragon.................... 0.00091% monofairy..................... 0.00060% monoground.................... 0.00029% allweather.................... 0.00008% monoice....................... 0.00002% hailstall..................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.511) -2.0|## |## -1.5|##### |############# -1.0|################## |############################## -0.5|################## |################# 0.0|###################### |########## +0.5|#### |### +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.68%