weatherless...................81.81181% offense.......................46.11785% balance.......................24.33601% hyperoffense..................16.80392% sand..........................12.67689% semistall..................... 7.04351% stall......................... 5.69872% rain.......................... 4.60430% voltturn...................... 2.64613% choice........................ 2.43797% sandstall..................... 1.95977% sandoffense................... 1.88855% trickroom..................... 0.56801% hail.......................... 0.48620% sun........................... 0.44522% monotype...................... 0.16348% dragmag....................... 0.14971% rainoffense................... 0.14942% trickhail..................... 0.14936% sunoffense.................... 0.05862% monodark...................... 0.04435% monowater..................... 0.02625% monosteel..................... 0.02515% multiweather.................. 0.02443% monodragon.................... 0.01805% monoelectric.................. 0.01689% hailoffense................... 0.01442% monoghost..................... 0.01029% monorock...................... 0.00994% monoflying.................... 0.00817% tricksand..................... 0.00408% monofighting.................. 0.00278% tailwind...................... 0.00251% mononormal.................... 0.00194% monopsychic................... 0.00034% monobug....................... 0.00021% monofairy..................... 0.00016% monofire...................... 0.00010% monoice....................... 0.00003% sunstall...................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: -0.142) -2.0| |### -1.5|######## |################## -1.0|##################### |############################## -0.5|########################### |######################### 0.0|########################### |################### +0.5|########## |####### +1.0|###### |############ +1.5|### |### +2.0|### |## +2.5|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.44%