weatherless...................77.62830% offense.......................43.16462% balance.......................36.33351% sand..........................14.44942% hyperoffense..................10.92795% sun........................... 6.40688% voltturn...................... 6.28704% semistall..................... 6.14219% stall......................... 3.43173% rain.......................... 2.59831% multiweather.................. 1.68444% monotype...................... 1.43878% dragmag....................... 0.84803% sandoffense................... 0.73985% hail.......................... 0.65369% sandstall..................... 0.56596% sunoffense.................... 0.45260% trickroom..................... 0.42130% choice........................ 0.35950% monowater..................... 0.17097% monobug....................... 0.14864% rainoffense................... 0.14386% monoflying.................... 0.11553% monofire...................... 0.10224% mononormal.................... 0.10119% monosteel..................... 0.09680% monodragon.................... 0.09019% monodark...................... 0.08679% sunstall...................... 0.08525% monoice....................... 0.07326% monofighting.................. 0.07313% monopsychic................... 0.07293% monograss..................... 0.06168% monopoison.................... 0.06167% monoghost..................... 0.05058% monoelectric.................. 0.04787% monoground.................... 0.04134% monofairy..................... 0.04007% monorock...................... 0.03873% tailwind...................... 0.03860% rainstall..................... 0.03722% tricksand..................... 0.02406% gravity....................... 0.01655% trickhail..................... 0.01291% hailoffense................... 0.01258% hailstall..................... 0.00937% allweather.................... 0.00759% trapper....................... 0.00271% tricksun...................... 0.00127% trickrain..................... 0.00118% fear.......................... 0.00018% trickfear..................... 0.00002% Stalliness (mean: -0.034) -2.0|## |## -1.5|##### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|#################### |############### +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%