weatherless...................76.26248% offense.......................40.11962% balance.......................34.19217% sand..........................18.68542% hyperoffense..................13.35389% voltturn...................... 7.97871% semistall..................... 6.91931% stall......................... 5.41501% sun........................... 4.38245% rain.......................... 2.28276% multiweather.................. 2.27850% sandstall..................... 1.16749% dragmag....................... 1.02780% sandoffense................... 0.79949% hail.......................... 0.69291% trickroom..................... 0.53923% monotype...................... 0.32756% choice........................ 0.27422% sunoffense.................... 0.16626% rainoffense................... 0.10827% sunstall...................... 0.07065% monowater..................... 0.06041% monoflying.................... 0.03539% tailwind...................... 0.03210% monodragon.................... 0.02562% monosteel..................... 0.02237% monobug....................... 0.02160% mononormal.................... 0.02098% monofighting.................. 0.01937% monofire...................... 0.01885% gravity....................... 0.01879% monoground.................... 0.01554% hailstall..................... 0.01493% monograss..................... 0.01411% monoice....................... 0.01406% monopsychic................... 0.01380% monodark...................... 0.01342% rainstall..................... 0.01063% monopoison.................... 0.01013% monofairy..................... 0.00992% tricksand..................... 0.00945% trickhail..................... 0.00849% hailoffense................... 0.00840% monoelectric.................. 0.00594% monoghost..................... 0.00519% monorock...................... 0.00348% tricksun...................... 0.00156% allweather.................... 0.00151% trickrain..................... 0.00077% trapper....................... 0.00041% fear.......................... 0.00001% trickfear..................... 0.00000% Stalliness (mean: -0.020) -2.0|##### |#### -1.5|####### |############ -1.0|############### |##################### -0.5|########################## |############################# 0.0|############################## |########################### +0.5|##################### |############### +1.0|########### |####### +1.5|###### |#### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%