weatherless...................76.25652% offense.......................39.42222% balance.......................32.78377% sand..........................18.96927% hyperoffense..................12.15789% stall......................... 8.60820% semistall..................... 7.02792% voltturn...................... 6.79874% sun........................... 4.27285% rain.......................... 2.15992% multiweather.................. 1.87920% sandstall..................... 1.71921% dragmag....................... 1.18831% sandoffense................... 1.01859% monotype...................... 0.50009% trickroom..................... 0.29814% choice........................ 0.26031% sunoffense.................... 0.24008% hail.......................... 0.23380% rainoffense................... 0.10883% monosteel..................... 0.07415% monowater..................... 0.06935% monobug....................... 0.06210% monoflying.................... 0.04949% tailwind...................... 0.04524% sunstall...................... 0.04280% monodark...................... 0.03433% rainstall..................... 0.02928% monopoison.................... 0.02829% monofighting.................. 0.02531% monoice....................... 0.02390% mononormal.................... 0.02336% monodragon.................... 0.02276% monofire...................... 0.02120% monograss..................... 0.02040% monofairy..................... 0.01107% monoground.................... 0.01045% tricksand..................... 0.00998% monoelectric.................. 0.00789% gravity....................... 0.00758% monoghost..................... 0.00695% monopsychic................... 0.00671% monorock...................... 0.00641% trickrain..................... 0.00303% hailstall..................... 0.00225% allweather.................... 0.00100% trickhail..................... 0.00013% trapper....................... 0.00012% hailoffense................... 0.00003% tricksun...................... 0.00000% Stalliness (mean: 0.081) -2.0|### |##### -1.5|##### |########## -1.0|############# |##################### -0.5|######################### |########################## 0.0|############################## |######################## +0.5|################### |############## +1.0|############# |####### +1.5|###### |###### +2.0|### |### +2.5|## |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%