weatherless...................76.91934% offense.......................33.87191% balance.......................32.11777% sand..........................19.60873% hyperoffense..................13.43649% stall.........................12.45263% semistall..................... 8.12121% voltturn...................... 6.49899% sun........................... 3.34827% sandstall..................... 2.05599% multiweather.................. 1.82752% rain.......................... 1.74750% sandoffense................... 1.01656% dragmag....................... 1.00009% monotype...................... 0.26220% choice........................ 0.23402% trickroom..................... 0.22865% hail.......................... 0.20948% sunoffense.................... 0.12656% rainoffense................... 0.11125% monosteel..................... 0.07483% rainstall..................... 0.02659% monodark...................... 0.02633% monoflying.................... 0.02588% sunstall...................... 0.02358% monobug....................... 0.02349% tailwind...................... 0.02229% monowater..................... 0.02075% monopoison.................... 0.01581% monodragon.................... 0.01446% monofighting.................. 0.01167% monoice....................... 0.01042% monofire...................... 0.00936% mononormal.................... 0.00853% monograss..................... 0.00578% gravity....................... 0.00392% monoground.................... 0.00383% monofairy..................... 0.00318% monoghost..................... 0.00314% monoelectric.................. 0.00211% monorock...................... 0.00206% tricksand..................... 0.00182% trickrain..................... 0.00179% monopsychic................... 0.00148% hailstall..................... 0.00048% allweather.................... 0.00011% trapper....................... 0.00002% trickhail..................... 0.00001% hailoffense................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.189) -2.0|###### |######### -1.5|##### |######### -1.0|############# |##################### -0.5|###################### |######################### 0.0|############################## |########################### +0.5|################# |############# +1.0|################## |######### +1.5|######## |######## +2.0|###### |#### +2.5|### |##### +3.0|###### |# more negative = more offensive, more positive = more stall one # = 0.38%