weatherless...................50.87736% sand..........................45.93065% offense.......................41.53646% hyperoffense..................27.33676% balance.......................16.90782% sandoffense...................11.16559% semistall..................... 9.53907% stall......................... 4.67989% sandstall..................... 3.12784% hail.......................... 2.22420% voltturn...................... 2.03267% rain.......................... 1.34037% dragmag....................... 0.93377% choice........................ 0.60169% multiweather.................. 0.38047% batonpass..................... 0.37242% trickroom..................... 0.26862% tricksand..................... 0.24776% trapper....................... 0.11685% monotype...................... 0.09871% hailoffense................... 0.09686% rainoffense................... 0.06210% monobug....................... 0.04591% monofighting.................. 0.03672% hailstall..................... 0.02013% trickhail..................... 0.01308% sun........................... 0.00789% monodragon.................... 0.00675% monosteel..................... 0.00278% monoflying.................... 0.00251% monoground.................... 0.00209% monoelectric.................. 0.00092% monodark...................... 0.00047% monofire...................... 0.00040% monopoison.................... 0.00017% monorock...................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monowater..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.290) -2.0|## |### -1.5|############ |######################### -1.0|############################## |####################### -0.5|################### |###################### 0.0|########## |########### +0.5|######## |########## +1.0|######## |############ +1.5|### |### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.48%