weatherless...................62.39932% offense.......................42.20161% balance.......................33.54894% sand..........................17.93996% rain..........................15.80425% hyperoffense..................14.70588% semistall..................... 5.99219% stall......................... 3.55138% sun........................... 3.50256% monotype...................... 2.97779% voltturn...................... 2.79473% dragmag....................... 1.81840% choice........................ 1.52551% rainstall..................... 1.26922% sandoffense................... 1.02514% hail.......................... 1.01294% rainoffense................... 0.78106% multiweather.................. 0.65902% sandstall..................... 0.65902% monodragon.................... 0.59800% monodark...................... 0.47596% sunoffense.................... 0.32951% monofighting.................. 0.31731% monoghost..................... 0.23188% monowater..................... 0.18306% monopoison.................... 0.18306% monobug....................... 0.15865% monoground.................... 0.15865% monograss..................... 0.09763% monoice....................... 0.09763% mononormal.................... 0.09763% monoelectric.................. 0.09763% monosteel..................... 0.08543% monofire...................... 0.08543% monoflying.................... 0.08543% trickroom..................... 0.07322% monorock...................... 0.06102% sunstall...................... 0.04882% fear.......................... 0.04882% sandfear...................... 0.04882% hailstall..................... 0.04882% monopsychic................... 0.03661% trickhail..................... 0.03661% monofairy..................... 0.02441% Stalliness (mean: -0.108) -2.0|#### |##### -1.5|###### |############# -1.0|##################### |########################### -0.5|########################### |############################## 0.0|################### |######################## +0.5|###################### |###################### +1.0|######### |######## +1.5|#### |### +2.0|# |# +2.5| |## +3.0| more negative = more offensive, more positive = more stall one # = 0.40%