weatherless...................90.44818% offense.......................55.05890% hyperoffense..................29.90259% balance.......................13.90227% voltturn...................... 8.75813% sun........................... 4.84428% sand.......................... 2.38157% monotype...................... 1.75544% sunoffense.................... 1.73587% rain.......................... 1.24216% hail.......................... 1.23642% semistall..................... 0.92202% trickroom..................... 0.56981% rainoffense................... 0.42837% mononormal.................... 0.38631% monowater..................... 0.32569% choice........................ 0.30255% hailoffense................... 0.29173% batonpass..................... 0.24902% tailwind...................... 0.22572% stall......................... 0.21422% sandoffense................... 0.20289% monofighting.................. 0.16013% multiweather.................. 0.14874% trapper....................... 0.14305% monorock...................... 0.14192% monobug....................... 0.12703% monodark...................... 0.10366% monograss..................... 0.09196% dragmag....................... 0.08771% monopoison.................... 0.08698% sandstall..................... 0.08361% monofire...................... 0.06311% monoflying.................... 0.05173% monopsychic................... 0.05096% monodragon.................... 0.04613% monoelectric.................. 0.04466% monoghost..................... 0.04211% monosteel..................... 0.03543% monoground.................... 0.02508% monoice....................... 0.02108% monofairy..................... 0.01664% tricksand..................... 0.00614% tricksun...................... 0.00062% gravity....................... 0.00038% allweather.................... 0.00036% trickhail..................... 0.00031% hailstall..................... 0.00010% Stalliness (mean: -0.650) |# -2.0|## |####### -1.5|############## |###################### -1.0|############################# |############################## -0.5|############################## |######################## 0.0|################## |########## +0.5|##### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.51%