weatherless...................94.23531% balance.......................40.17385% offense.......................30.36932% hyperoffense..................16.46000% semistall..................... 9.44119% voltturn...................... 4.16559% sand.......................... 3.81104% stall......................... 3.55565% trickroom..................... 3.02959% rain.......................... 1.38009% sun........................... 0.52816% monotype...................... 0.23026% rainoffense................... 0.20235% sunoffense.................... 0.15505% monowater..................... 0.11447% hail.......................... 0.06532% choice........................ 0.05979% monobug....................... 0.02947% gravity....................... 0.02936% monoice....................... 0.02592% monopsychic................... 0.02301% dragmag....................... 0.01989% mononormal.................... 0.01797% multiweather.................. 0.01675% monoghost..................... 0.00914% monograss..................... 0.00640% tricksun...................... 0.00459% sandstall..................... 0.00402% sunstall...................... 0.00345% monofairy..................... 0.00261% monopoison.................... 0.00065% monoflying.................... 0.00046% monofire...................... 0.00038% sandoffense................... 0.00021% monoground.................... 0.00018% monorock...................... 0.00014% monoelectric.................. 0.00005% trickhail..................... 0.00003% tailwind...................... 0.00001% monodark...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.001) -2.5| | -2.0| |##### -1.5|#### |############# -1.0|################### |################ -0.5|############## |####################### 0.0|##################### |############################## +0.5|################## |###################### +1.0|############ |###### +1.5|##### |## +2.0|# |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%