weatherless...................74.07407% offense.......................43.03995% balance.......................32.16203% sand..........................15.67628% hyperoffense..................15.12850% sun........................... 9.11293% semistall..................... 7.42654% voltturn...................... 4.41527% rain.......................... 2.76421% stall......................... 2.24298% sunoffense.................... 2.19390% multiweather.................. 1.84094% choice........................ 1.78530% monotype...................... 1.27105% sandoffense................... 0.93201% monodark...................... 0.29686% monopsychic................... 0.24973% hail.......................... 0.21345% monobug....................... 0.19753% dragmag....................... 0.18358% trickroom..................... 0.18323% rainoffense................... 0.16781% monowater..................... 0.16533% tailwind...................... 0.16428% mononormal.................... 0.08209% monoflying.................... 0.07126% sunstall...................... 0.05995% monopoison.................... 0.05368% monofire...................... 0.05067% monoghost..................... 0.03332% monograss..................... 0.03144% monosteel..................... 0.02829% monorock...................... 0.01994% monodragon.................... 0.01768% monoground.................... 0.01768% monofighting.................. 0.01724% monoelectric.................. 0.01047% Stalliness (mean: -0.107) -2.0|# |## -1.5|######## |############ -1.0|################# |##################### -0.5|########################## |############################## 0.0|####################### |######################## +0.5|#################### |########### +1.0|############## |###### +1.5|#### |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%