weatherless...................78.34863% offense.......................54.78048% balance.......................22.40638% hyperoffense..................19.22684% sand..........................15.26731% sun........................... 5.30903% semistall..................... 2.49208% monotype...................... 2.23558% voltturn...................... 2.02151% sandoffense................... 1.92234% rain.......................... 1.83826% multiweather.................. 1.44307% dragmag....................... 1.29562% stall......................... 1.09422% batonpass..................... 0.84336% hail.......................... 0.79440% sunoffense.................... 0.61396% monodark...................... 0.44377% sandstall..................... 0.40557% rainoffense................... 0.35122% monopoison.................... 0.24985% monobug....................... 0.21705% monoghost..................... 0.18853% trickroom..................... 0.18469% tailwind...................... 0.16473% monoflying.................... 0.15340% mononormal.................... 0.14714% monowater..................... 0.13790% monofire...................... 0.10565% monoground.................... 0.09810% monofighting.................. 0.09514% monosteel..................... 0.08845% monopsychic................... 0.07095% monograss..................... 0.06997% gravity....................... 0.05894% monoelectric.................. 0.05495% monoice....................... 0.04802% trapper....................... 0.04505% monodragon.................... 0.04093% swagplay...................... 0.03001% monorock...................... 0.02837% allweather.................... 0.02681% trickhail..................... 0.02558% hailoffense................... 0.02212% monofairy..................... 0.02175% sunstall...................... 0.01216% tricksand..................... 0.00959% hailstall..................... 0.00836% rainstall..................... 0.00258% tricksun...................... 0.00068% Stalliness (mean: -0.386) -2.0|## |#### -1.5|######### |############## -1.0|###################### |########################## -0.5|############################## |############################ 0.0|####################### |############### +0.5|########### |####### +1.0|### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%