weatherless...................87.65649% offense.......................59.34966% hyperoffense..................25.09667% balance.......................14.15137% hail.......................... 7.06414% rain.......................... 4.28478% voltturn...................... 2.00094% hailoffense................... 1.88650% dragmag....................... 1.87837% sand.......................... 0.95479% rainoffense................... 0.85384% semistall..................... 0.85100% monotype...................... 0.84367% stall......................... 0.55130% trickroom..................... 0.42653% sun........................... 0.38976% batonpass..................... 0.35262% multiweather.................. 0.34967% monopoison.................... 0.18839% sandoffense................... 0.15566% monoice....................... 0.13827% monograss..................... 0.10358% monoghost..................... 0.09288% monowater..................... 0.08704% monofairy..................... 0.08680% sunoffense.................... 0.07418% monorock...................... 0.03413% mononormal.................... 0.02560% monoelectric.................. 0.02051% tailwind...................... 0.01967% monobug....................... 0.01640% monofighting.................. 0.01578% monodark...................... 0.01462% tricksun...................... 0.00862% swagplay...................... 0.00805% monoflying.................... 0.00735% monodragon.................... 0.00349% monofire...................... 0.00325% hailstall..................... 0.00276% monoground.................... 0.00276% monosteel..................... 0.00186% trickhail..................... 0.00120% gravity....................... 0.00115% monopsychic................... 0.00097% trickrain..................... 0.00049% Stalliness (mean: -0.576) |#### -1.5|########## |################## -1.0|######################### |############################## -0.5|############################# |####################### 0.0|################ |######### +0.5|##### |### +1.0|# |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%