weatherless...................88.21304% offense.......................53.98228% hyperoffense..................23.52327% balance.......................17.67295% voltturn...................... 9.18736% hail.......................... 7.73672% batonpass..................... 4.49505% semistall..................... 4.29008% sand.......................... 3.58187% sun........................... 2.57973% multiweather.................. 2.11595% sandoffense................... 1.02545% sunoffense.................... 0.77838% hailoffense................... 0.73603% trickroom..................... 0.53807% stall......................... 0.53142% trapper....................... 0.49126% monotype...................... 0.11058% mononormal.................... 0.04068% monobug....................... 0.03384% monopoison.................... 0.03023% tricksand..................... 0.01849% dragmag....................... 0.00841% rain.......................... 0.00459% monowater..................... 0.00288% monoice....................... 0.00214% choice........................ 0.00154% rainoffense................... 0.00140% monoghost..................... 0.00036% monoelectric.................. 0.00015% monodark...................... 0.00012% monosteel..................... 0.00008% monoground.................... 0.00006% monofairy..................... 0.00004% monoflying.................... 0.00001% sandstall..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.503) -2.0|# |## -1.5|####### |################## -1.0|############################## |################### -0.5|###################### |#################### 0.0|############ |######### +0.5|###### |## +1.0|##### |# +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.63%