weatherless...................70.45283% offense.......................50.94340% balance.......................33.69811% sand..........................13.01887% sun...........................12.18868% semistall..................... 7.77358% hyperoffense.................. 6.49057% rain.......................... 5.24528% trickroom..................... 3.77358% monotype...................... 3.20755% tailwind...................... 1.84906% tricksand..................... 1.81132% multiweather.................. 1.54717% monofighting.................. 1.32075% sunoffense.................... 1.09434% stall......................... 1.09434% hail.......................... 0.71698% monowater..................... 0.41509% monograss..................... 0.37736% choice........................ 0.30189% voltturn...................... 0.26415% sandoffense................... 0.22642% dragmag....................... 0.22642% monoflying.................... 0.22642% rainoffense................... 0.18868% monofire...................... 0.18868% monoghost..................... 0.15094% monoice....................... 0.11321% trickhail..................... 0.07547% monoground.................... 0.07547% monodragon.................... 0.07547% monoelectric.................. 0.07547% mononormal.................... 0.07547% monopoison.................... 0.03774% monosteel..................... 0.03774% sandstall..................... 0.03774% monorock...................... 0.03774% hailoffense................... 0.03774% Stalliness (mean: -0.093) -1.5|#### |###### -1.0|############# |############################## -0.5|############################# |########################## 0.0|########################### |##################### +0.5|#################### |######## +1.0|############### |#### +1.5|### |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%