sand..........................61.80912% balance.......................45.94665% weatherless...................37.86529% offense.......................28.12501% semistall.....................15.58945% stall......................... 7.32942% sandstall..................... 4.41064% batonpass..................... 3.02425% hyperoffense.................. 3.00947% dragmag....................... 2.99126% sandoffense................... 0.96109% choice........................ 0.27459% rain.......................... 0.23579% sun........................... 0.09048% sunoffense.................... 0.03971% monotype...................... 0.02580% trapper....................... 0.02032% monowater..................... 0.01128% monograss..................... 0.00970% monodragon.................... 0.00786% mononormal.................... 0.00256% multiweather.................. 0.00225% hail.......................... 0.00157% hailstall..................... 0.00157% monofairy..................... 0.00140% monoelectric.................. 0.00108% monoground.................... 0.00078% monoflying.................... 0.00067% monofighting.................. 0.00066% monosteel..................... 0.00046% rainoffense................... 0.00041% monobug....................... 0.00027% voltturn...................... 0.00017% monoice....................... 0.00014% monofire...................... 0.00007% monopoison.................... 0.00002% monopsychic................... 0.00001% monorock...................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: 0.411) | -1.5|# |#### -1.0|#### |############ -0.5|################### |##################### 0.0|###################### |############################## +0.5|########################## |############################## +1.0|##################### |################ +1.5|########### |########### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.43%