sand..........................50.73646% weatherless...................46.40921% offense.......................33.93082% hyperoffense..................28.67197% balance.......................25.90892% sandoffense...................15.28212% semistall..................... 7.74504% stall......................... 3.74324% sandstall..................... 2.30524% dragmag....................... 2.28230% voltturn...................... 2.24772% hail.......................... 1.70098% rain.......................... 1.23464% rainoffense................... 1.13042% hailstall..................... 1.01296% trickroom..................... 0.42313% tricksand..................... 0.32148% choice........................ 0.15086% multiweather.................. 0.10592% batonpass..................... 0.08727% hailoffense................... 0.05976% monotype...................... 0.04043% sun........................... 0.02462% monoice....................... 0.02010% monowater..................... 0.01077% sunoffense.................... 0.00633% mononormal.................... 0.00387% monoflying.................... 0.00363% monofighting.................. 0.00149% trickhail..................... 0.00057% monopsychic................... 0.00024% monoghost..................... 0.00015% monosteel..................... 0.00015% monofire...................... 0.00001% monograss..................... 0.00001% gravity....................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.315) -2.0|# |######## -1.5|################# |############################# -1.0|#################### |############################## -0.5|################ |################ 0.0|##################### |################### +0.5|######## |############# +1.0|#### |####### +1.5|####### |### +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.45%