weatherless...................68.20048% offense.......................53.33437% balance.......................21.32071% hyperoffense..................21.28658% sand..........................18.99628% sun........................... 7.46232% rain.......................... 5.36842% hail.......................... 2.83339% multiweather.................. 2.78329% voltturn...................... 2.53458% semistall..................... 2.36744% sandoffense................... 2.33153% stall......................... 1.69090% sunoffense.................... 1.54682% monotype...................... 1.37347% dragmag....................... 0.89910% rainoffense................... 0.81663% trickroom..................... 0.73816% sandstall..................... 0.62999% batonpass..................... 0.62600% hailoffense................... 0.35201% monopoison.................... 0.21857% monodark...................... 0.20704% monobug....................... 0.17069% monowater..................... 0.13699% tailwind...................... 0.12414% monoghost..................... 0.11970% monograss..................... 0.08689% monoice....................... 0.08335% mononormal.................... 0.06428% monoflying.................... 0.06207% tricksun...................... 0.05497% gravity....................... 0.05364% monoelectric.................. 0.05364% trickhail..................... 0.04832% monofighting.................. 0.03990% monosteel..................... 0.03724% trapper....................... 0.03547% monopsychic................... 0.03369% sunstall...................... 0.03236% hailstall..................... 0.03192% monofire...................... 0.02749% tricksand..................... 0.02172% monofairy..................... 0.01906% monorock...................... 0.01374% trickrain..................... 0.01286% monodragon.................... 0.01064% rainstall..................... 0.01020% monoground.................... 0.00621% allweather.................... 0.00399% Stalliness (mean: -0.400) |##### -1.5|########## |################## -1.0|######################### |############################ -0.5|############################## |############################# 0.0|######################## |################# +0.5|########## |####### +1.0|#### |## +1.5|# |# +2.0| |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%