weatherless...................76.37548% offense.......................48.91694% balance.......................38.44450% trickroom.....................10.79353% hail.......................... 9.53594% hyperoffense.................. 7.76718% sun........................... 7.62728% monotype...................... 4.71661% semistall..................... 4.18181% rain.......................... 3.95571% trickhail..................... 3.55839% sand.......................... 3.11233% tailwind...................... 2.22207% sunoffense.................... 1.04220% stall......................... 0.68958% monobug....................... 0.67339% monoelectric.................. 0.65306% voltturn...................... 0.61566% monofighting.................. 0.60175% multiweather.................. 0.54890% monofire...................... 0.50212% batonpass..................... 0.43863% mononormal.................... 0.36559% monoice....................... 0.33155% monosteel..................... 0.30485% sandoffense................... 0.29763% hailoffense................... 0.29689% monoground.................... 0.28408% tricksun...................... 0.24342% monoflying.................... 0.22902% monograss..................... 0.18921% monowater..................... 0.18111% monorock...................... 0.16285% trickrain..................... 0.15061% gravity....................... 0.11610% dragmag....................... 0.11542% tricksand..................... 0.11459% monopoison.................... 0.09517% monopsychic................... 0.09504% choice........................ 0.07816% rainoffense................... 0.04476% hailstall..................... 0.04340% monoghost..................... 0.03760% sandstall..................... 0.03712% sunstall...................... 0.02595% monodark...................... 0.01695% rainstall..................... 0.00570% Stalliness (mean: -0.106) |# -1.5|#### |#### -1.0|############# |################## -0.5|######################## |############################## 0.0|############################# |######################### +0.5|################## |############ +1.0|#### |#### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%