weatherless...................68.44659% offense.......................46.26068% balance.......................45.32562% trickroom.....................27.84632% hail..........................19.78771% trickhail.....................14.50663% hyperoffense.................. 7.77970% sun........................... 5.91899% sand.......................... 5.22544% sunoffense.................... 4.07020% monotype...................... 3.91364% tailwind...................... 2.43794% monobug....................... 1.21758% monoground.................... 1.06852% rain.......................... 0.62627% semistall..................... 0.62046% monosteel..................... 0.56656% monograss..................... 0.53886% monorock...................... 0.38116% tricksand..................... 0.25884% hailoffense................... 0.17037% mononormal.................... 0.08261% tricksun...................... 0.04941% voltturn...................... 0.04903% sandoffense................... 0.04408% gravity....................... 0.04400% monofire...................... 0.02832% trickrain..................... 0.02245% stall......................... 0.01354% monoelectric.................. 0.01057% batonpass..................... 0.00839% monofighting.................. 0.00689% choice........................ 0.00597% monopsychic................... 0.00513% multiweather.................. 0.00501% monoice....................... 0.00335% monoghost..................... 0.00237% dragmag....................... 0.00128% monoflying.................... 0.00122% sunstall...................... 0.00099% monowater..................... 0.00047% sandstall..................... 0.00019% rainstall..................... 0.00002% rainoffense................... 0.00001% monodark...................... 0.00001% monopoison.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.093) |# -1.5|### |##### -1.0|######## |######### -0.5|################## |############################## 0.0|############################## |######################## +0.5|############## |####################### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%