weatherless...................79.94636% offense.......................40.61146% balance.......................27.66481% hyperoffense..................21.86291% sun........................... 8.51927% sand.......................... 6.12442% stall......................... 5.28778% semistall..................... 4.57303% rain.......................... 4.43157% voltturn...................... 2.83265% hail.......................... 1.90075% trickroom..................... 1.68177% sandstall..................... 0.97692% dragmag....................... 0.93980% sunoffense.................... 0.90768% multiweather.................. 0.87848% choice........................ 0.63706% monotype...................... 0.61304% hailoffense................... 0.44813% rainoffense................... 0.39799% sandoffense................... 0.30041% tricksun...................... 0.27648% sunstall...................... 0.13115% monowater..................... 0.12412% monopsychic................... 0.12206% rainstall..................... 0.05366% monofairy..................... 0.05044% monobug....................... 0.04989% monoice....................... 0.04490% trickrain..................... 0.03730% monoghost..................... 0.03058% monoelectric.................. 0.02829% monosteel..................... 0.02718% monodragon.................... 0.02485% monodark...................... 0.02404% monoflying.................... 0.02189% trapper....................... 0.02004% trickhail..................... 0.01915% monofighting.................. 0.01893% monograss..................... 0.01750% monopoison.................... 0.01381% tricksand..................... 0.01376% monoground.................... 0.01116% monofire...................... 0.01110% mononormal.................... 0.00986% tailwind...................... 0.00745% monorock...................... 0.00502% hailstall..................... 0.00222% allweather.................... 0.00027% Stalliness (mean: -0.231) |## -2.0|##### |######### -1.5|################# |################### -1.0|####################### |########################### -0.5|############################## |############################# 0.0|############################# |########################### +0.5|################## |############# +1.0|######### |###### +1.5|#### |#### +2.0|### |### +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%