weatherless...................89.77491% offense.......................55.07570% hyperoffense..................32.80001% balance.......................11.41642% hail.......................... 6.31392% voltturn...................... 5.02322% monotype...................... 2.42731% hailoffense................... 2.11246% sand.......................... 2.00639% rain.......................... 1.11987% sun........................... 1.05399% batonpass..................... 0.84186% semistall..................... 0.55603% rainoffense................... 0.49239% sunoffense.................... 0.48457% mononormal.................... 0.41535% choice........................ 0.37292% monopoison.................... 0.36734% monowater..................... 0.36399% trickroom..................... 0.35505% multiweather.................. 0.26685% monobug....................... 0.24340% monodark...................... 0.17529% sandoffense................... 0.16413% stall......................... 0.15185% monorock...................... 0.13845% monoflying.................... 0.13287% monograss..................... 0.11054% monoice....................... 0.10607% monoghost..................... 0.09379% dragmag....................... 0.09044% monodragon.................... 0.07816% monofighting.................. 0.07369% monofire...................... 0.06364% tailwind...................... 0.05136% monoground.................... 0.04243% monosteel..................... 0.03796% monopsychic................... 0.03461% monoelectric.................. 0.03350% sandstall..................... 0.02233% monofairy..................... 0.00782% trapper....................... 0.00335% Stalliness (mean: -0.717) |# -2.0|### |####### -1.5|############# |##################### -1.0|######################## |############################## -0.5|########################## |################### 0.0|############### |######## +0.5|#### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%