weatherless...................94.28306% offense.......................57.65251% hyperoffense..................24.79344% balance.......................17.22803% voltturn...................... 7.61764% hail.......................... 4.70951% hailoffense................... 2.81352% trickroom..................... 0.96061% monotype...................... 0.91620% sand.......................... 0.71478% batonpass..................... 0.50294% monowater..................... 0.42203% tailwind...................... 0.33522% semistall..................... 0.29670% sun........................... 0.20661% mononormal.................... 0.20207% monobug....................... 0.13406% rain.......................... 0.09542% rainoffense................... 0.07155% monopoison.................... 0.05191% choice........................ 0.04667% monoflying.................... 0.03901% sunoffense.................... 0.03556% sandoffense................... 0.03472% monodark...................... 0.03374% stall......................... 0.02932% monoice....................... 0.01091% multiweather.................. 0.00938% monofighting.................. 0.00887% monorock...................... 0.00715% dragmag....................... 0.00614% monograss..................... 0.00272% sandstall..................... 0.00152% monoghost..................... 0.00146% monodragon.................... 0.00125% monoground.................... 0.00073% trapper....................... 0.00016% monofire...................... 0.00014% monoelectric.................. 0.00013% monosteel..................... 0.00004% monopsychic................... 0.00003% monofairy..................... 0.00000% Stalliness (mean: -0.596) | -2.0|# |### -1.5|############ |################### -1.0|################### |############################## -0.5|############################## |####################### 0.0|#################### |########## +0.5|##### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.58%