weatherless...................60.19282% offense.......................52.69958% balance.......................31.41352% sun...........................27.78080% hyperoffense..................12.36420% rain.......................... 7.55635% sand.......................... 7.37980% multiweather.................. 6.01325% hail.......................... 3.57021% semistall..................... 2.60597% sunoffense.................... 2.16496% monotype...................... 1.87861% voltturn...................... 1.37566% stall......................... 0.91673% sandoffense................... 0.50116% sunstall...................... 0.32313% dragmag....................... 0.31376% hailoffense................... 0.30600% monoflying.................... 0.27078% trickroom..................... 0.26628% mononormal.................... 0.25297% choice........................ 0.24362% monowater..................... 0.22413% monofire...................... 0.22032% monoground.................... 0.20555% rainoffense................... 0.16047% monobug....................... 0.11302% monopsychic................... 0.11259% monodark...................... 0.10143% monodragon.................... 0.09649% sandstall..................... 0.08188% monofighting.................. 0.07440% monorock...................... 0.07226% monograss..................... 0.06340% monosteel..................... 0.05078% monofairy..................... 0.05023% monoelectric.................. 0.04551% monoghost..................... 0.04457% tricksun...................... 0.03251% hailstall..................... 0.02773% monoice....................... 0.01619% monopoison.................... 0.01511% allweather.................... 0.01211% gravity....................... 0.00713% rainstall..................... 0.00495% tailwind...................... 0.00167% Stalliness (mean: -0.230) |## -1.5|#### |########### -1.0|################## |####################### -0.5|########################### |############################## 0.0|############################ |##################### +0.5|############### |######### +1.0|####### |# +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%