offense.......................60.08665% weatherless...................59.59959% sun...........................28.63170% balance.......................25.83112% hyperoffense..................10.45478% rain.......................... 9.54013% multiweather.................. 7.47013% sand.......................... 7.06802% hail.......................... 3.10642% monotype...................... 2.98748% semistall..................... 2.67033% sunoffense.................... 1.58011% voltturn...................... 1.22897% stall......................... 0.95713% sunstall...................... 0.60882% sandoffense................... 0.60033% dragmag....................... 0.57484% monoghost..................... 0.44175% monowater..................... 0.40211% monopoison.................... 0.27751% rainoffense................... 0.27468% choice........................ 0.24636% monoflying.................... 0.24070% hailoffense................... 0.23503% monopsychic................... 0.22088% monobug....................... 0.20955% monodragon.................... 0.19539% monodark...................... 0.16990% monoelectric.................. 0.16707% monograss..................... 0.15008% monofire...................... 0.13876% monorock...................... 0.13592% monofairy..................... 0.12176% mononormal.................... 0.10477% trickroom..................... 0.10194% monosteel..................... 0.09911% rainstall..................... 0.06513% monoice....................... 0.06230% monofighting.................. 0.05663% monoground.................... 0.04531% tricksun...................... 0.01982% trickhail..................... 0.01699% hailstall..................... 0.01699% allweather.................... 0.00850% tailwind...................... 0.00283% sandstall..................... 0.00283% tricksand..................... 0.00283% Stalliness (mean: -0.261) |# -1.5|### |####### -1.0|############## |##################### -0.5|########################### |############################## 0.0|######################## |############### +0.5|######### |###### +1.0|#### |## +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.60%