sun...........................59.10985% balance.......................42.69284% weatherless...................38.78659% offense.......................38.30944% semistall.....................12.24266% rain.......................... 7.43364% multiweather.................. 6.74327% hyperoffense.................. 4.67691% stall......................... 2.07815% voltturn...................... 1.37943% sunoffense.................... 1.36269% sand.......................... 1.27946% sunstall...................... 1.10710% monotype...................... 0.27166% hail.......................... 0.15901% sandoffense................... 0.12717% trickroom..................... 0.07474% monoelectric.................. 0.06461% rainstall..................... 0.05867% monoflying.................... 0.05580% monobug....................... 0.05034% rainoffense................... 0.04419% monowater..................... 0.03669% dragmag....................... 0.02031% monorock...................... 0.01644% tricksun...................... 0.01540% monopoison.................... 0.01461% hailoffense................... 0.01305% monograss..................... 0.01279% monofighting.................. 0.00753% monopsychic................... 0.00730% monodark...................... 0.00676% monoghost..................... 0.00050% monodragon.................... 0.00048% monofairy..................... 0.00045% sandstall..................... 0.00030% choice........................ 0.00025% monofire...................... 0.00015% monosteel..................... 0.00006% monoice....................... 0.00003% monoground.................... 0.00002% mononormal.................... 0.00002% allweather.................... 0.00000% trickhail..................... 0.00000% tailwind...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.159) | -1.5|## |## -1.0|######## |######### -0.5|######### |################# 0.0|############################## |############# +0.5|############ |############### +1.0|########### |###### +1.5|#### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.72%