weatherless...................74.16418% offense.......................49.83317% balance.......................30.98765% hyperoffense..................12.14347% sand.......................... 9.45862% sun........................... 7.92027% voltturn...................... 7.67050% rain.......................... 6.96771% semistall..................... 4.19327% hail.......................... 3.27501% stall......................... 2.84243% monotype...................... 2.76493% multiweather.................. 1.64690% trickroom..................... 1.18579% sunoffense.................... 0.72250% sandoffense................... 0.71649% dragmag....................... 0.63067% hailoffense................... 0.56758% choice........................ 0.46936% monowater..................... 0.39413% rainoffense................... 0.27181% monobug....................... 0.22008% monodark...................... 0.19865% mononormal.................... 0.19622% monopoison.................... 0.19099% sandstall..................... 0.18346% monoflying.................... 0.17609% monofire...................... 0.16852% monograss..................... 0.15709% monoice....................... 0.15167% monoelectric.................. 0.14901% monopsychic................... 0.14316% monosteel..................... 0.14290% monofairy..................... 0.12306% monoghost..................... 0.11615% monofighting.................. 0.10770% sunstall...................... 0.10322% monorock...................... 0.08670% monoground.................... 0.08183% trickhail..................... 0.08144% monodragon.................... 0.07605% hailstall..................... 0.05669% rainstall..................... 0.04676% tailwind...................... 0.04228% tricksand..................... 0.03633% allweather.................... 0.03023% gravity....................... 0.01841% tricksun...................... 0.01822% trickrain..................... 0.00870% trapper....................... 0.00620% swagplay...................... 0.00065% fear.......................... 0.00049% Stalliness (mean: -0.147) -2.0|# |## -1.5|##### |########## -1.0|################ |######################## -0.5|############################# |############################## 0.0|############################## |###################### +0.5|################ |########## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%