weatherless...................73.78960% offense.......................50.44594% balance.......................30.40079% hyperoffense..................12.03175% sand.......................... 9.86529% voltturn...................... 9.64005% rain.......................... 8.03568% sun........................... 7.21191% semistall..................... 3.96665% stall......................... 3.15487% hail.......................... 2.96837% multiweather.................. 1.73473% monotype...................... 1.37234% trickroom..................... 1.35206% dragmag....................... 0.80548% sandoffense................... 0.75503% hailoffense................... 0.69389% sunoffense.................... 0.63584% choice........................ 0.44308% rainoffense................... 0.27489% monowater..................... 0.22096% sandstall..................... 0.18220% monobug....................... 0.11029% monopoison.................... 0.10641% sunstall...................... 0.10423% monoflying.................... 0.10128% trickhail..................... 0.09874% monodark...................... 0.08130% monoelectric.................. 0.07948% monoice....................... 0.07888% monofire...................... 0.07571% monosteel..................... 0.07475% monopsychic................... 0.07077% mononormal.................... 0.06957% monofairy..................... 0.06734% monograss..................... 0.05481% hailstall..................... 0.05462% monofighting.................. 0.05368% monoghost..................... 0.04787% rainstall..................... 0.04575% tailwind...................... 0.04252% tricksand..................... 0.03814% monorock...................... 0.03786% monoground.................... 0.03459% allweather.................... 0.03224% monodragon.................... 0.03122% gravity....................... 0.01989% tricksun...................... 0.01745% trickrain..................... 0.00522% trapper....................... 0.00463% swagplay...................... 0.00058% fear.......................... 0.00023% Stalliness (mean: -0.145) -2.0|# |## -1.5|##### |########## -1.0|############### |####################### -0.5|########################### |############################ 0.0|############################## |##################### +0.5|############### |######### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.49%