weatherless...................78.62450% offense.......................46.57792% balance.......................24.85413% hyperoffense..................13.48849% voltturn...................... 9.85670% stall......................... 8.45231% sand.......................... 8.08822% rain.......................... 7.72634% semistall..................... 6.62716% sun........................... 4.45256% hail.......................... 1.76500% trickroom..................... 1.73006% sandoffense................... 1.21355% dragmag....................... 0.89196% multiweather.................. 0.65041% hailoffense................... 0.48913% choice........................ 0.23146% trickhail..................... 0.20342% sandstall..................... 0.17377% sunoffense.................... 0.13973% monotype...................... 0.10936% tailwind...................... 0.10166% sunstall...................... 0.07966% rainoffense................... 0.07125% rainstall..................... 0.05119% hailstall..................... 0.02730% monowater..................... 0.02620% monoflying.................... 0.01823% monodragon.................... 0.01309% monopoison.................... 0.01187% tricksun...................... 0.01123% gravity....................... 0.01031% monoground.................... 0.00581% monofairy..................... 0.00556% monobug....................... 0.00505% monoelectric.................. 0.00384% tricksand..................... 0.00340% monosteel..................... 0.00287% monopsychic................... 0.00241% monoghost..................... 0.00231% monofighting.................. 0.00210% monoice....................... 0.00203% monograss..................... 0.00202% monofire...................... 0.00174% monodark...................... 0.00164% mononormal.................... 0.00164% monorock...................... 0.00104% swagplay...................... 0.00059% allweather.................... 0.00052% trickrain..................... 0.00040% trapper....................... 0.00004% fear.......................... 0.00000% Stalliness (mean: 0.008) -2.0|# |### -1.5|######## |######### -1.0|############### |####################### -0.5|############################## |############################ 0.0|########################### |################# +0.5|########## |######### +1.0|########## |#### +1.5|######### |### +2.0|## |#### +2.5|### |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.45%