weatherless...................85.97013% offense.......................34.96603% balance.......................30.99394% stall.........................15.55697% hyperoffense..................12.04396% sand.......................... 8.54251% semistall..................... 6.43910% sandstall..................... 4.98975% sun........................... 4.72469% voltturn...................... 1.23789% trickroom..................... 0.78507% sunoffense.................... 0.71073% hail.......................... 0.57441% rain.......................... 0.42884% monotype...................... 0.24601% choice........................ 0.21919% multiweather.................. 0.20058% sandoffense................... 0.16385% monowater..................... 0.11826% rainoffense................... 0.11680% hailoffense................... 0.06429% sunstall...................... 0.05549% monoice....................... 0.03425% monoghost..................... 0.02681% monodark...................... 0.01333% tricksun...................... 0.01218% monobug....................... 0.01178% monofighting.................. 0.00936% hailstall..................... 0.00917% mononormal.................... 0.00845% tailwind...................... 0.00762% monoflying.................... 0.00747% monofire...................... 0.00712% monorock...................... 0.00578% monopsychic................... 0.00226% tricksand..................... 0.00158% rainstall..................... 0.00072% monodragon.................... 0.00048% gravity....................... 0.00042% dragmag....................... 0.00039% monoelectric.................. 0.00035% monopoison.................... 0.00029% trickhail..................... 0.00006% monofairy..................... 0.00003% monosteel..................... 0.00001% monograss..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.294) -2.0|# |### -1.5|########### |######### -1.0|#################### |######################## -0.5|######################## |########################## 0.0|############################ |############################## +0.5|############################ |############# +1.0|############# |######## +1.5|#### |# +2.0|#### |### +2.5|############## |#### +3.0|############# more negative = more offensive, more positive = more stall one # = 0.35%