weatherless...................64.87676% offense.......................61.36883% balance.......................33.52114% sun...........................30.57078% trickroom..................... 8.97686% tricksun...................... 7.41614% sand.......................... 4.82031% hyperoffense.................. 2.81352% tailwind...................... 2.30582% semistall..................... 2.17573% multiweather.................. 0.48889% monotype...................... 0.12378% rain.......................... 0.12302% stall......................... 0.12076% hail.......................... 0.09803% sunoffense.................... 0.07835% monofairy..................... 0.05213% monobug....................... 0.03639% tricksand..................... 0.03358% sunstall...................... 0.02747% monopoison.................... 0.02663% voltturn...................... 0.01607% gravity....................... 0.00820% sandoffense................... 0.00725% monograss..................... 0.00720% trickrain..................... 0.00152% sandstall..................... 0.00099% monoelectric.................. 0.00088% monoghost..................... 0.00049% trapper....................... 0.00015% batonpass..................... 0.00010% hailoffense................... 0.00007% mononormal.................... 0.00006% swagplay...................... 0.00001% trickhail..................... 0.00001% monowater..................... 0.00000% rainoffense................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.120) -1.5|# |## -1.0|#### |############# -0.5|#################### |####################### 0.0|############################## |############# +0.5|######## |###### +1.0|#### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.80%